Intellectual Outputs

Methodological Guide


Guide’ s objective is to create the guidelines for organizing and creating games and workshops for pwID. It will result in a document containing information and instructions on all phases of such activities (planning, advertising, implementing, disseminating) as well as information about the requirements of the co-creating game workshops, final games requirements and the e-learning course and platform.

More specifically the Methodological guide will include:

-Brief introduction on Intellectual disorder, needs of pwID, existing attitudes towards pwID, ways of inclusion of pwID, their carers needs and facilitation.

-Formation and design of game co-creation workshops with the participation of healthcare professionals, trainers of pwID, pwID, their carers, game-designers, university students, other members of local society (planning, resources needed, organizing, advertising, ways of engaging each group of participants, timetable of workshops depending on the size of organization, refinement of co-creation workshops activities, expected ideas- games prototypes, disseminating).

-Determination of needs and specifications of serious games focusing on training and inclusion of pwID.

-Determination of evaluation criteria for the created games

-Determination of needs and specifications of the Training Material (E-course) of the e-learning platform for targeted groups healthcare professionals, educators, carers.

-Determination of the technical specifications and approach of e-learning platform in terms of accessibility, usability and applications to be included.

Serious Games

The goal of this output is not only to create games addressing specific abilities of pwID – conceptual skills (language & literacy, money, time, number and self-direction), social skills (interpersonal skills, social responsibility, self-esteem, gullibility, naïveté, social problem solving, the ability to follow or obey rules and to avoid being victimized) and practical skills (personal care, work-related skills, healthcare, travel & ransportation, schedules, safety, use of money and use of telephone), but also to design the initial idea of the game through the co-creation game workshop in order to make local communities aware of pwID, enhance inclusion and change the attitude towards them

Before the development of the games each Partner whose focus group is pwID will organize and hold a co-creation game workshop during which ID trainers/specialists, healthcare professionals, game-designers, pwID, their carers, university students or other people from local community will create the main ideas of games following the rules of the resulting Methodological Guide.

Afterwards all the partners will be informed about the ideas and prototype games and will select 6 of them for further development through the project. The selected ideas will become fully developed games and be tested to pwID in order to get feedback for their final development and implementation.

6 serious games will be available through the website / e-platform while guides on how to play and use them effectively will accompany them.

E-Platform with E-Course

The e-platform with the e-course will be the culmination of the project’s efforts. It will use the results of the methodological guide and the development of games and contain an e-learning course targeted at ID trainers, carers and people of local community who are interested on the topic. It will guide them through all steps of understanding ID, organize co-creation game workshops and implement the finalized games to pwID. The scope is to turn them able to use this knowledge in order to organize co-creation game workshops targeted at pwID in their own country, empower their skills and create an impact in terms of inclusion.

The e-course will result in:

-changing the attitude of local communities towards pwID and enhance inclusion

-empower the skills of ID trainers and professionals in terms of cooperation with other professionals, creating co-created workshops and self-created material, adapt to changes and implications

-empower the skills of carers through the training of implementation of games

-empower the awareness of people about ID and inclusion of pwID